Quote:
Originally posted by Torankusu
And the command is
addtiledef2 tilenames.png,the level/start of level it will work in,x on pics1, y on pics1
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addtiledef image,levelstart,type; - specifys the tiles images for all levels that start with 'levelstart' (0-standard type,1-new order)
addtiledef2 image,levelstart,x,y; - replaces parts of the tiles image
If he's making a completly new tileset he'll want to use addtiledef.