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Old 07-25-2002, 11:14 PM
Kuza Kuza is offline
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Quote:
Originally posted by Aknts


You can't classify pking and set certain rules for it. PKing just means "player killing" meaning it doesn't have to be like classic where you just kill kill kill. Player killing can be made to be more RP style without taking the fun away from killing sprees.

A Karma system, such as the one I'm using for Oasis, should handle pking well. This isn't like AP, as your karma doesnt affect your battling at all (having good doesn't make you invunerable to sword attacks, having bad doesn't make you not able to heal, etc)

The way my death system is made will work with the Karma hand and hand, and it should be a fun new change to the old style of pking/dying. If you kill players a lot you are an evil person, it makes sense.
I'm using that for Rhune. Though it's already preset (karma) depending on your kingdom affiliation, and other variables in the character creation process. It should be interesting. Don't worry, I had this idea a long time ago, it came to me when I was reading a game FAQ on gamefaqs.com, heh.
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