Quote:
Originally posted by draygin
Then really if they're punished and not allowed to attack everything that moves how is that pking?
|
You can't classify pking and set certain rules for it. PKing just means "player killing" meaning it doesn't have to be like classic where you just kill kill kill. Player killing can be made to be more RP style without taking the fun away from killing sprees.
A Karma system, such as the one I'm using for Oasis, should handle pking well. This isn't like AP, as your karma doesnt affect your battling at all (having good doesn't make you invunerable to sword attacks, having bad doesn't make you not able to heal, etc)
The way my death system is made will work with the Karma hand and hand, and it should be a fun new change to the old style of pking/dying. If you kill players a lot you are an evil person, it makes sense.