
07-22-2002, 07:30 AM
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Level Designer
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Join Date: Apr 2001
Location: USofA
Posts: 3,340
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I specifically went around the reviews for several reasons. For one, there would not have been enough content to pass in the first place. I wanted the private server to test anything I made and make sure it works online. Every level needed the npc server, since things like doors and trees are in classes. Oasis would be awful offline, I will put it that way.
Not to mention the BS involved in getting it passed in the first place. PW reviewing in it's current state bites big wind. All the pw reviewers need to set some standard rules for the whole team to follow, and post them on the pw forums as a sticky for everyone to read. Most pw reviews are biased from the start, and most reviewers judge things on their personal opinions about stuff.
Like you can't judge levels at all unless the levels are so bad that you tiles are put together in a way that doesn't make sense at all, or where tiling was bad and the player can't even walk through the level properly. Saying "well the tiling is plain" or "the tiling is too cluttered" is just opinion and shouldn't even be mentioned in the reviews.
Also things like the graphics rating. I have seen reviews where the reviewer stated the graphics were normal Graal graphics so they didn't get a good graphics score. Is it now necassary to have custom graphics, or what?
The main things that I think should be looked for in a review are:
Is there things for players to do?
Is there anything new and innovative that hasn't been on Graal before?
I'm tired of pw's that are the same old crap with some crap jobs, and some crap quests. Just because the leveling is decent, and they have content, doesn't mean it deserves to be online. Aren't you guys supposed to inspect online pw's also? I see a lot of pw's with absolutely nothing to do. Why are these still online? |
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