okay, after reading it many many times, i think i decyphered it
you have a NPC that says something when you touch it
and you say, announce "bla"
and then the NPC will say bla from now on, etc, etc
for serverside scripting
NPC Code:
if (created) {
setshape 0,32,32;
}
//#CLIENTSIDE
if (playertouchsme) {
say2 #s(serverr.npcsign);
}
and have the other npc change the string serverr.npcsign to whatever you say
but i am a little confused on how you would get breaks in there
