
07-16-2002, 03:56 AM
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Psionic Youth
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Join Date: Mar 2001
Location: Babord, West Graal Deaths:1009 Kills:1
Posts: 5,635
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Posting for Com013 again
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Ok, here's an easier solution to the problem:
The animation of the player will be saved as "display:action". So if you'd do "replaceani sword,cn_baddysword;" the animation of the player will be set to "cn_baddysword:sword" when the player used the sword (same for other default ganis, too).
The gani in front of the colon will be displayed, the name after the colon will be used for the actions (like being hit by the sword, reflecting arrows...).
I think this should also solve the problem that you can't slay bushes with a replaced spin/ridesword.
And it would be usefull for races for NPCs. So you could do "setcharani cn_baddysword:sword;" to use a different sword animation for the NPC.
An other problem is happing in connection with "showcharacter". Instead of setting the animation to "idle", it is set to the current replacement for idle. So if I enter a level while using the torch/being a rat, all the NPCs are using the torch/are rats. |
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"Whatever," said Bean, "I was just glad to get out of the toilet."
"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
 - My pet, the Levelup Gnome
http://forums.graalonline.com/forums...&postcount=233
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