Quote:
Originally posted by Kaimetsu
I recently made a magic system that maybe some of you will have seen (screenshot attached). It has the player draw shapes with the mouse, which are then recognised as spell runes that trigger different magical effects. The point is that the system uses maybe 50-80 images at any time the player is drawing a rune. If there are already 200 images in the level then those extra images are liable to cause a performance hit. If tiles are used instead of independent images then it leaves space for elaborate magic systems or enemies composed of multiple images or fireworks or suchlike.
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Grim Squeaker:
Did you get that idea from Arx Fatalis or does it just seem that way?
Bleh, nice anyway.