Quote:
Originally posted by Frolic_RC2
Perfection has many different forms. The form in scripting, I would say, is it gets what you want done, exactly as you want it done.
Thats what the NPCs in Murasamune do for Murasamune.
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If you think there are no bugs whatsoever then you're either very good or very naive. And I'd add efficiency to the definition of perfection - NPCs that perform their function are fair enough, but a script that'll run without slowdown on 99% of PCs is better than one with an equivalent figure of 98%. Personally, I don't think I've ever coded a perfect NPC longer than a few lines.