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Also, why not be smarter about kingdoms? There is a big problem with people joining multiple kingdoms, that pretty much takes the point out of it. Just have something set a flag so that when you join a kingdom, you can't join another kingdom until you leave the current one you're in.
Secondly, there is no real time effects to kingdoms during roleplay, unless the kingdom leader or rp admin (whatever you are) do something. That is why I suggested being able to destroy castle walls and stuff.
Here is an easy example of how you could make roleplaying work:
Each week the leader of a kingdom will recieve kingdom money. Then the king can hold a meeting with his high ranking members, to decide what to do with their money. They can buy defenses, like walls, mines, whatever. They could buy offenses, like catapults, weapons to take down walls, etc. (walls should not be effected by swords, that would be ridiculous)
Therefore, there is more participation from members of the kingdom. Some money could be used for buying other things for the kingdom. Drawbridges, kingdom events, paying soldiers, etc. Then you could just have each kingdom have a vault or something similar, and each kingdom would have valuables in that vault room. So the object would be to build a strong kingdom, defeat other kingdoms and take their treasures, ally with other kingdoms in order to take down an opposing kingdom or large kingdom, and all that sort of stuff.
It's just an idea.. It would promote roleplaying, and it's a lot better than what we currently have. Also the rp admins could deal with adding new things to castles that the king or whomever would pay for. |