View Single Post
  #71  
Old 07-07-2002, 03:46 PM
TheFrozenFiend TheFrozenFiend is offline
Registered User
TheFrozenFiend's Avatar
Join Date: Apr 2001
Posts: 582
TheFrozenFiend is on a distinguished road
The classic elements are these (I think)

Death
Life
War
Famine
Fire
Water
Pestilence
Stone

The races are these

Human
Ceres
Alien
Gnome
Vampire
Baddy

So....

This is going from the current magic on classic and how it could change depending on the race...

Human
+ Life = Heals 1 instead of 0.5
- Famine = More chance of their life being halved (15% more chance)

Ceres
+ Water - Doesnt effect them
- Fire - They take double damage when not in water

Alien
+ Pestilance = Doesnt effect them
- Water = When they are turned to ice they also lose 1 heart

Gnome
+ Stone = 50% less chance of becoming confused
- Famine = More chance of their life being halved (15% more chance)

Vampire
+ Death = Kills if opponent is at half life. If not then it takes away 20% of their remaining life.
- Fire = They take double damage

Baddy
+ War = Does double damage
- Life = Damages by 0.5 instead of healing by 0.5
__________________



Also known as TDM
Reply With Quote