
07-07-2002, 03:46 PM
|
|
Registered User
|
 |
Join Date: Apr 2001
Posts: 582
|
|
|
The classic elements are these (I think)
Death
Life
War
Famine
Fire
Water
Pestilence
Stone
The races are these
Human
Ceres
Alien
Gnome
Vampire
Baddy
So....
This is going from the current magic on classic and how it could change depending on the race...
Human
+ Life = Heals 1 instead of 0.5
- Famine = More chance of their life being halved (15% more chance)
Ceres
+ Water - Doesnt effect them
- Fire - They take double damage when not in water
Alien
+ Pestilance = Doesnt effect them
- Water = When they are turned to ice they also lose 1 heart
Gnome
+ Stone = 50% less chance of becoming confused
- Famine = More chance of their life being halved (15% more chance)
Vampire
+ Death = Kills if opponent is at half life. If not then it takes away 20% of their remaining life.
- Fire = They take double damage
Baddy
+ War = Does double damage
- Life = Damages by 0.5 instead of healing by 0.5 |
__________________
Also known as TDM
|
|
|
|