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Old 05-16-2001, 11:09 AM
psihunter psihunter is offline
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Quote:
Originally posted by FatherDante
Okay, this is my first draft of the card game rules. Very uncomplete, but it sorta has the basic vision I had, and it's a little less like Magic the Gathering with more Graal related stuff.
I believe the cards type names that i've listed would be better than graalian/figher/oldbie?

for combat character cards should not beable to die but be put into a bed sort of pile (healing takes equal to amount of turns of its hp)

The phases is way like Magic TG but with some edits (but then again Magic TG does have one hella of a turn system)

Heres a sort of mana deal
There are 5 different card types
which are: Dustari, Samurai, Zormite, Underworld, Pirate
you place down different structure cards which be used as a overall control type The Dustari Castle Card allows you to place 5 Dustari type cards during a turn, while at the same time the Dustari townhall allows you to place 2 Dustari type cards
and so on and so forth


Heres a idea of combat
Player 1 attacks Player 2 with Stefan Card which is a complete RC in HP/Attack/Level (RC attacks are = to amount of other human/bomy cards you have down) and let's say Player 1 has 4 other player cards down Stefans HP/Attack/Level all equals 4 while Player 2 has a 2 Dustari Knight Cards and chooses to send both knights into combat (Dustari Knights are both HP/Attack = 2) Stefan attacks the first Knight and kills him with a extra 2 attacks left aswell as 2 HP left The second knight battles Stefan Card and Stefan and the knight die for the both had HP of 2 and attacks of 2.

But lets try this
Player 2 uses a King Asuka and attacks Player 1 just has a Underworld Demon Card (HP 3 Attack 2)

Player 2 kills The Demon with King Asuka card Demon dealt 2 damage to Asuka's 14 HP and Asuka kills the demon with a 7 attack however there is 5 attacks left in the King Asuka's battle and hurts Player 1 down 5 HP from his 30?


this is again my 2 cents
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