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Human - newbie saint, normal speed, normal for all attacks, no regen, no respawn advantage, no free diving, no special vulnerabilities.
Ceres - newbie saint, normal speed, attacks start slower (but by level 3 they're normal), go a little farther, but do no direct damage - well, maybe to baddies. Regen underwater, no respawn, free diving, no special vulnerabilities - or should I make them vulnerable to like, fire and pestilence or something?
Alien - newbie saint, 1/2 speed off the moon, all attacks are slower but have longer range, larger radius, and eventually do more damage. No regen, respawn where they fall, no special vulnerabilties.
Gnome - newbie saint, normal speed, slower attacks on a smaller area with more damage (hammer), throw hammer with spin. No regen, no respawn, no vulnerabilities - they seem to be screwed over here, should I make them resistant to magic?
Vampire - no newbiesaint, faster at night/indoors (basically all quests), normal for all attacks, no diving, some regen (when hurting another player), no respawn advantage, vulnerable to all magic - otherwise just a pumped up human, I'm thinking of just putting them on the Human quest with no changes, save Sister Gertrude fretting over the fate of their immortal soul.
Baddy - no newbiesaint, 3/4 speed which increases to almost normal, instant/constant/automatic attacks by running into things, seismic blast for spin, slow regen, no respawn advantage, no vulnerabilities - think the lack of newbie saint and initial slowness will make up for their not having to use the sword button practically ever? And should I force skins, ie you can customize race but not color - gray at newbiesword, blue at lvl2, red at lvl3...? Or just have it setbaddy baddygray.png (with skin confirming)?
Remaining Nations:
Graal
Ninji
Avalon/Ceres
Gaia/Nimda
SardonBadland |