
06-26-2002, 07:29 AM
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Registered User
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Join Date: Jul 2001
Location: WISCONSIN
Posts: 994
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For some Nations and maybe races, don't know which ones.
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Junction status effects to swords for MP. You'd turn on an NPC, and for each slash you swing with your sword, it would take away like 4 MP and have a 50% chance of causing a status change based on whatever status Tyhm would deem for them. Like for instance, Posion Sword for Ninjis, costs four 4mp a swing, but has a 50% chance of poisioning the target with each hit.
Could have Ice Sword.
Flame Sword.
Confusion Sword.
Posion Sword. |
__________________

~DC
2001-2002 - Classic FAQ Administrator/Special Operations Administrator
2005 - 2009 - GC Dev Admin
2009 - Classic Dev Admin Stint
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