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Old 06-25-2002, 07:47 AM
Tyhm Tyhm is offline
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Projectile Improvement

If a multiframe gani is continuous (or set to loop?), it is treated as a one-frame gani - the animation will be played for the entire course of the projectile.
Advantage: instead of plugging in a .mng and clogging up the server with an unneccessary single-use graphic, you can recycle spritesheets to have animated rotating ganis. Like throwing a Bomy frisbee style - you'd have to make a .mng for each Bomy to do it under the current system and make it spin, nee?
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Last edited by Tyhm; 06-26-2002 at 06:54 AM..
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