Quote:
Originally posted by Tyhm
Can't create scripts to stop hacking when the new trainers detect and disable all scripts that would otherwise detect them.
Back on topic - how about Nations get no new weapons at all. Races get weapons instead. Humans get everything Humans currently get. Lizardons are constantly in Baddy form. Vampires are vampires for unlife. Dwarves can throw their hammers. Zorbis blow bubbles, heal in water, and dive naturally (A in water or underwater, since there's nothing to lift down there anyway). Aliens naturally respawn and hop everywhere. I seperate Races from Nations, and instead we have any given race in any given nation - Lizardon archers, Zorbis defending BadLand, Alien magi, Dwarven knights, Human ninji....there wouldn't be as many nations this way, but I have my doubts that Graal could really handle 10 or 11 nations with a peak of 90 players.
Additional advantage - I can impliment races sooner than Nations, it could practically be a logon choice.
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That sounds like a good option. That way some kindgoms would have a mixture of races. But you wouldnt have enemy races in the same kingdom etc... Such as Dwarves and elves really have a dislike for each other. (for the most part)