Quote:
Originally posted by Graal518
It should look like this...
if (playerchats&&startswith(warpto,#c)) {
setani warp1,;
sleep 1;
setani warp2,;
}
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That should do it. By doing that it basically sits the script down and talks to it over tea and krumpets, their conversation consists of "Hey, after the command warpto is said, set the player's gani to this and blah blah blah yakkity smackity."
Also note: In some instances that does not work. Give it a try before deciding your done with the script.