Thread: Spar points
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Old 03-16-2001, 12:01 PM
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nice thread ...

when i have read this then it was already fixed
The problem was that scripts couldn't run
when the player died regulary so the dead
animation would be messed up (dead.gani with a
bomy head doesn't look good)
So the bomy script needed to kill the player
and the other player didn't get a kill point
/rating point for that.

Now with v2.01 it is fixed, it is done like
tyhm said (when the bomy life power is near zero
then the hearts count is set to 0.5 and the next
hit kills the bomy and everything is counted
correctly), and the dead gani is set when the
if (playerdies) thing happens.

Bomy attacks use the new hitobject command,
this shortens the script and make it better because
it is similar to a sword attack (laggy people have
no advantage).
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