
06-11-2002, 02:08 AM
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Registered User
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Join Date: Jan 2002
Location: Canada
Posts: 690
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Quote:
Originally posted by GrowlZ1010
If you're using VARIABLES, as opposed to strings, and it's offline, then you won't have much luck. Unless a NPC weapon sets a this. var, variables are attatched to the level, not the player. Anyway, I seem to recall Kaimetsu saying there is no such thing as a client. variable; it will work, but it's no different to calling a variable anything else. Diagram is below.

Note: to save hats, it's probably better to use strings. Variables have a nasty habit of clearing whenever you reconnect, or at least they do in my experience.
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ok I get that, so is there a thing like stringarrays? |
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maximus_asinus
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