Thread: callweapon bug
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Old 06-08-2002, 10:05 PM
mikepg mikepg is offline
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ok

lets say you want a player's weapon to be fired, any weapon, it doesnt matter.


you want the server to update it, because something important has happend...

so you do this:

// Serverside Section
with (getplayer(mikepg)) {callweapon 3,weaponfired}

//#CLIENTSIDE
if (weaponfired) {say2 The Weapon Was Called!;}


Let's assume that the weapon with the index of 3 has that client side part....

It doesnt seem to work for me .
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