lets say you want a player's weapon to be fired, any weapon, it doesnt matter.
you want the server to update it, because something important has happend...
so you do this:
// Serverside Section
with (getplayer(mikepg)) {callweapon 3,weaponfired}
//#CLIENTSIDE
if (weaponfired) {say2 The Weapon Was Called!;}
Let's assume that the weapon with the index of 3 has that client side part....
It doesnt seem to work for me

.