
06-08-2002, 08:42 PM
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Registered User
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Join Date: Oct 2001
Posts: 605
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(1) It'd be putnpc2 x,y,;
(2) What if you want a script to disconnect everyone? Wouldn't an
if(initialized){for(i=0;i<allplayerscount;i++){wit h(allplayers[i]){
sendtorc /disconnect #a;
sendtorc NPC-Server disconnects #a under orders of NPC.
}}}
be more efficient if /disconnect worked?
(3) Anyway, if you want to disconnect a loony RC it's easier to type /disconnect.
(4) One time someone made a buggy script that sent constant sendtorcs to Providence RC. Nobody could get on to kill it or disconnect the NPC server. Eventually the same someone (coughjagencough) managed to get in and click quickly enough to be rid of the NPC (and sadly the rest of the NPCs) until stefan could come remove the NPC from the database and restart the server. There was always about enough time when you logged in before the server started crashing your RC for one chat command or ctrl+v. Oh what I would have done for /disconnect (npcserver)... |
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