Quote:
Originally posted by Python523
sounds good but I personally would rather have a disconnect reason or a /disconnect so I can disconnect with sendtorc
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NPC Code:
//#CLIENTSIDE
if (actionname) {
putnpc ,,x,y;
}
easy disconnect, it tells the player that they aren't allowed to put npcs locally and then they get d/ced, and since it says (Accountname recieved an illegal data or something yo (hacker?)) and then the rc peoples can banz0r him/her.