Quote:
Originally posted by Tyhm
Standard player detection, then
setplayerprop #3,#3(this.i);
if(!strequals(#s(this.i),shield1.png))
setplayerprop #2,#2(this.i);
But I oversimplify, there are delays of course, activation and deactivation conditions, and more shields and swords to not morph....
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Awesome. So you can get basically any information about another player using a messagecode(index)? Thanks.