Quote:
Originally posted by Neonight
Jeff:
For scripts like that on Providence we use actionhit or actionattack or somesuch; HP or Control-NPC triggering or whatever is done by the victim's system NPC. Using some quick checks with <, <, and =, you could even theoretically determine which way the victim should fly (with onwall of course).
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Indeed, however I did not want to define a whole new system just for the sake of this example.