
05-17-2002, 01:45 AM
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Script Monkey
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Join Date: May 2001
Posts: 18,222
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Alternative idea:
setserver could take an argument. Example:
setserver newmain,mines;
Then the playeronline trigger to the Control NPC thing would have that argument stored in #p(0), so the script could choose where to put the player based on that. Only trouble would be worlds without an NPC Server...
[edit]
Ack, I shouldn't have access to here, should I?
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