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Old 05-14-2002, 10:29 AM
davidpsy davidpsy is offline
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addtiledef image,levelstart,type;specifys the tiles images for all levels that start with 'levelstart' (0-standard type,1-new order)

addtiledef2 image,levelstart,x,y; replaces parts of the tiles image


i dont under stand how these will turn a npc in to a tile you can use in a level how do i use it

levelstart?????
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