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Old 05-12-2002, 12:38 AM
zallus-k zallus-k is offline
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Join Date: Sep 2001
Location: AC0265, Zaroke
Posts: 122
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Bah.

I have pretty much lost all hope of figuring this out. Here's the code that I ended up with, try to figure it out if you can:

PHP Code:
function WeaponSelect() {
  if((
keydown(9) && !inws) || (mousescreenx 70 && mousescreeny 70 && mousedown)) {
    
disabledefmovement;
    
sleep 0.2;
    
setani idle,;
    
set inws;
    
setarray this.wlist,256;
    
this.p=0;
    for (
this.zfm=0;this.zfm<weaponscount;this.zfm++) {if (!startswith(-,#w(this.zfm))) this.wlist[this.p]==zfm;this.p++;}
  
}
  if (
inws) {
    for(
this.pi=0;selectedweapon!=this.wlist[this.pi];this.pi++) {;}
    if(
selectedweapon!=0)this.pi++;
    
showimg 1032,wpn2.png,13,74;
    
changeimgvis 1032,4;
    
showimg 1033,#W,13+7,74+43;
    
changeimgvis 1033,4;
    
showimg 1036,@ - #w,13+7+32+4+5,74+43+7;
    
changeimgvis 1036,4;
    if(
selectedweapon 0) {
      
showimg 1034,#W(this.wlist[this.pi-1]),13+7,74+7;
      
changeimgcolors 1034,1,1,1,0.99;
      
changeimgvis 1034,4;
    }else{
hideimg 1034;}
    if(
selectedweapon < (weaponscount-1)) {
      
showimg 1035,#W(this.wlist[this.pi+1]),13+7,74+79;
      
changeimgcolors 1035,1,1,1,0.99;
      
changeimgvis 1035,4;
    }else{
hideimg 1035;}
    if((
keydown(5) || keydown(9)) || ((mousescreenx 52 || mousescreeny 185) && mousedown)) {
      
hideimg 1032;
      
hideimg 1033;
      
hideimg 1034;
      
hideimg 1035;
      
hideimg 1036;
      
enabledefmovement;
      unset 
inws;
      
sleep 0.2;
    }
    if((
keydown(0) || keydown(1)) || (mousescreenx 20 && mousescreeny 81 && mousescreenx 52 && mousescreeny 113 && mousedown)) {
      for(
this.zix=0;startswith(-,#w(selectedweapon-this.zix));this.zix++){;}
      
selectedweapon=selectedweapon-(this.zix+1);
      
sleep 0.1;
    }
    if((
keydown(2) || keydown(3)) || (mousescreenx 20 && mousescreeny 153 && mousescreenx 52 && mousescreeny 185 && mousedown)) {
      if(
startswith(-,#w(selectedweapon+1))) {
        
selectedweapon=selectedweapon+2;
      }else{
        
selectedweapon=selectedweapon+1;
      }
      
sleep 0.1;
    }

  }

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