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Old 05-10-2001, 11:34 AM
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Simple

with (players[i]) {
set ...;
unset ...
setlevel2 ...;
setplayerprop #n,Stefan (Team A);
// or simplier:
setplayerprop #g,Team A;
}

For 2.: you can have a client-side script
which doesn't let the player fight until the
player has a special tag or so