Quote:
Originally posted by Stefan
The bomy<->human morph is relatively simple,
but still more than 2 lines 
It must add/remove the bomy-boots/human-boots,
save the head/body/sword of the previous race,
set the saved values of the new race,
set initial values for speed etc.,
set the idle animation,
and last but not least I needed to script the human movement and hp system to make them compatible and equally ...
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Everytime we switch we lose are shield and boots..
