
04-26-2002, 08:24 PM
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Registered User
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Join Date: Apr 2002
Location: Control-NPC
Posts: 834
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put the timeout so that it loops as long as the hat is still active. Like:
if (strequals(#P1,hat109.png)) {timeout=0.05}
if (timeout&&strequals(#P1,hat109.png)) timeout=0.05;
that way it loops ONLY if the hat is still active. i'd add in just to be safe something so that if the hat is NOT active, timeout=0 just in case it glitches or something, who knows? heh.
---Shifter |
__________________
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*Stefan: it seems sometimes they hire newbie scripters everywhere x-x
*Stefan: scripters are sometimes like people that draw paintings
*Stefan: all that counts is that it looks nice
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