Quote:
Originally posted by Kaimetsu
Uh...? No such thing as client variables, and even if there were, flags work perfectly fine.
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So let me get this straight:
- Client.blah = 100
- setstring client.blah,Muahah;
So the first one won't stay with the player, and the second one will...
Good...now all i have to do is go through 100000 lines of code and fix them :grrr: :grrr: :grrr:
