
04-16-2002, 07:18 AM
|
|
where da wmdz at
|
 |
Join Date: Jun 2001
Location: Windsor, Illinois
Posts: 3,665
|
|
|
Well, first you may want to make a targetting system graphic...
Then you can use something like
if(weaponfired){setgif2;set this.type=1;} (this.type=1 is used for aiming this)
and such to set it, then use this.type=2 for firing the weapon..
That should work, but if you still have trouble, I'll give you another way to do it. |
|
|
|