Quote:
Originally posted by TrueHeaT
why would they put work into a crappy quest that is done millions of times and offers no satisfaction or point?
not like there would be a set amount of quests in the world
as they are completed (slowly, very slowly) more will have to crop up somewhere.
like a sea monster terrorizing seaside town
|
My idea would have satisfaction to winning and with a constantly changing prize each week be entertaining. Also there could be flags set so everytime you beat the quest it puts different enemies that are harder to beat.