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Old 04-09-2002, 02:35 PM
c0nsp1racy c0nsp1racy is offline
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Quote:
Originally posted by TrueHeaT


why would they put work into a crappy quest that is done millions of times and offers no satisfaction or point?

not like there would be a set amount of quests in the world
as they are completed (slowly, very slowly) more will have to crop up somewhere.
like a sea monster terrorizing seaside town
My idea would have satisfaction to winning and with a constantly changing prize each week be entertaining. Also there could be flags set so everytime you beat the quest it puts different enemies that are harder to beat.
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