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Old 04-07-2002, 03:41 AM
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Quote:
Originally posted by Shadow Knight
oh yea, about kingdoms, if theres a reset, the new kingdom system will be remade and be more rp'ish, sheres some ideas i came up with
NPC Code:

Traps, Doors, Bridges and Barricades:

Repairs:
Traps - 50 per repair
Bridges - 500 per repair
Doors - 300 per repair

Traps: - all traps dont effect allies - there hidden to the enemies till triggered
Arrow - 50 each - shoots arrows at enemies
Alarm - 50 each - warns allies of enemies
Gas - 80 each - slow gas damage to enemies in the area
Spike - 100 each - spikes hurt enemies when touched
Rock - 100 each - rocks fall on enemies
Freeze - 150 each - freezes enemies shortly
Lightning - 150 each - lightning hits enemies
Fireburst - 200 each - explosions hits enemies

Doors:
Wooden - 500 each
Braced - 1000 each
Steel - 1500 each

Bridges:
Wooden - 1000 each
Stone - 2000 each
Steel - 3000 each

Barricades:
Wooden - 500 each
Stone - 1000 each
Steel - 1500 each

Buildings and Structures:

Houses:
Small - 1000 each - 1 Room Free
Medium - 2000 each - 2 Room Free
Large - 3000 each - 3 Room Free
Personal House - 5000 each - 100 a month - 1 Room Free
Extra Room In House - 500 each

Repairs:
Small - 100 per repair
Medium - 200 per repair
Large - 300 per repair
Severe - 1000 per repair
Whole Kingdom - 5000 per repair

Exspansions:
Storage Room - 500 each
Small Room - 1000 each
Jail - 1000 each
Kitchen - 1000 each
Medium Room - 2000 each
Large Room - 3000 each
Farming Area - 4000 each
Workshop - 5000 each
Barracks - 5000 each
Dining Room - 6000 each


Weapons and Armaments:

Reapairs:
Combat Weapons - 20 per repair
Siege Weapons - 500 per repair

Combat Weapons:

Melee Weapons:
Battle Hammer - 80 each
Battle Axe - 150 each
Spear - 100 each
Staff - 50 each
Club - 20 each

Range Weapons:
Cross Bow - 70 each

Siege Weapons:
Battering Ram - 1000 each
Catapault - 2000 each
Explosives - 3000 each
Cannons - 5000 each
High Explosives - 10000 each

Mercenary's and Guards:

Guard - 100 to hire - 5 gralats a graal year each - 3 hearts - level 1 sword - sword user
Archer - 200 to hire - 10 gralats a graal year each - 4 hearts - level 1 sword - projectile user
Warrior - 300 to hire - 14 gralats a graal year each - 5 hearts - level 2 sword - sword user
Wizard - 400 to hire - 17 gralats a graal year each - 3 hearts - level 1 sword - magic user
Chemist - 500 to hire - 20 gralats a graal year each - 3 hearts - level 1 sword - uses high explosives

That is really cool. By using the kingdoms "fund" power we can be able to manage that. But as for weapons, I say ONLY certain kingdoms should be able to purchase some. Orcs should only be able to purchase clubs and possibly heavy steel swords. Dustari on the other hand has access to all the weapons probally. Zormite should be the only to use Tridents. Pirates, pirate swords and hooks. Karakaze, special daggers. Samurai, all the samurai swords. Etc.
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