Thread: Tiles script
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Old 03-31-2002, 02:03 AM
Neonight Neonight is offline
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Quote:
Originally posted by Stefan
When you move over a tile in the editor it
gives you the tile on the status bar on the lower
right corner. It gives you a (x,y), to convert it
to a tile number just do x+y*16, or in hex
0x[y as hex number][x as hex number]
Or, in Laymens (sp?) Terms:

Open a paint program that has a grid
Each tile is 16x16, just look at the number and divide it by 16...
I'm pretty sure that'll work.
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