Quote:
Originally posted by Stefan
When you move over a tile in the editor it
gives you the tile on the status bar on the lower
right corner. It gives you a (x,y), to convert it
to a tile number just do x+y*16, or in hex
0x[y as hex number][x as hex number]
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ok so the grass tile is x=15 y=31
so
15+31*16=511
or
(15+31)*16=736
neither one works, with that tile command so am i doing somet wrong?