Thread: Tiles...
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Old 03-27-2002, 10:12 AM
nyghtGT nyghtGT is offline
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Quote:
Originally posted by screen_name
put the tile on 0,0 and then do this


if (playerenters) {
say2 #v(tiles[0,0]);
}

:P
yea i'd get the decimal value then change it to Hex and now it works ...
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