revised
// sparringzone; <-- do you mean
in a script like:
NPC Code:
if(playerenters) sparringzone;
/*
Because it works fine like this in a blank npc:
*/
sparringzone;
// notsparringzone; << don't put a sparringzone npc?
disablepause;
enablepause;
// disablesword; <-- i believe you can use hidesword or something like that.
// enablesword;
showimg index,@font@bicus
@size@text,x,y; <-- might be kinda nice, but why not just zoom?
keydowns(11...) For all the alphanumeric keys
// disablerating; <-- why?
// enablerating; <-- again why?
// callweapon weaponname,event; <-- triggeraction playerx+1.5,playery+2,actionname,weaponname,params ;
// disablemap; <-- showstats 1+2+4+8+16+32+64+128+1024;
// enablemap; <-- showstats 1+2+4+8+16+32+64+128+256+1024;