Quote:
Originally posted by screen_name
okay, im starting to use addtiledef and addtiledef2
now, i made one tile (16x16) for a grass tile
now how do i use addtiledef and addtiledef2 to replace the other grass tiles
i've tried using the x and y in pics1.png for the grass tile, the x and y in the level, and various other ways
can someone please explain please
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if i can recall it is somet like
addtiledef2 grass.png,0,0,16,16
basicly
image,X,Y,width,height