Quote:
// NPC made by Shadowless Warrior
if (playerenters) {setmap quest.png,quest.txt,playerx,playery;}
if (playerenters) {toweapons -questmap;
}
if (isweapon && startswith(#L, quest_)) {setmap quest.png,quest.txt,playerx,playery;
}
else if (isweapon) {setmap overworld.png,overworld.txt,playerx,playery;
}
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ehh... wouldnt it be simpler to put setmap quest.png,quest.txt,playerx,playery; in the quest lv and then on the first outside lv put
setmap overworld.png,overworld.txt,playerx,playery;