Quote:
Originally posted by Kaimetsu
Yes, but I couldn't guarantee that it would get the timing exactly right - it could have 1.05 seconds between calls occasionally etc. Plus does "npcid" work? I thought it'd just be "id".
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i usually would just do something like this ...
NPC Code:
NPC Code:
if (playerenters) {
message #v(random(0,1));
sleep 3;
for (i=0;i<npcscount;i++) {
callnpc i,playerenters;
}
}