Quote:
Originally posted by Gohan43331
Is there a way to technically get around the with(getplayer()) for p2p using non-p2p commands?
Perhaps if a certain event happens (gani == certain gani) they would post their hp to the level, and the other client would deduct their sword power from that and then the client would re-instate the new variable for the old... Would that work?
Gohan
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i am making a control system for free servers using server.strings and client.strings but i advise if you use the method for a free server you make sure you utilize any strings you use ...