
05-07-2001, 12:11 AM
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Registered User
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Join Date: Mar 2001
Location: Virginia, USA
Posts: 299
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I think it could be possible, but you'd have to hard code it into the game (or maybe not, we'll see). Anyway, it could be a system where a player can move all he wants on the NPC, but he'd be moving at the same rate as the NPC:
if(playerenters){
istrans(width of transport,height}
This would tell the game engine that the NPC is a mode of transportation, and the player would be able to move in the given area. Of course, you'd still need to set a timeout and a variable for the X and Y movement, but this tag would allow the player's movement on the boat to mimic the Law of Momentum.
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