Thread: Tile Problems
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Old 03-06-2002, 02:02 AM
SSRobgeta SSRobgeta is offline
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Quote:
Originally posted by Stefan
Only addtiledef supports images having more than
1000000 pixels.
It's a problem of most video cards to not being able to
handle such big images for DirectX, that's why
pics1.png / tilesets set with addtiledef are divided
into two DirectX surfaces in the memory.
So how would we make it?
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