
03-06-2002, 02:02 AM
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Ebil Cloud = l337 *kupo*
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Join Date: Aug 2001
Location: Monroeville, PA
Posts: 1,084
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Quote:
Originally posted by Stefan
Only addtiledef supports images having more than
1000000 pixels.
It's a problem of most video cards to not being able to
handle such big images for DirectX, that's why
pics1.png / tilesets set with addtiledef are divided
into two DirectX surfaces in the memory.
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So how would we make it? |
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Rob Getashu
Anyone can show you the way, but the real adventure is finding it yourself..
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