Thread: Screenshot
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  #16  
Old 02-22-2002, 03:52 AM
Faheria_LAT3 Faheria_LAT3 is offline
The **** hit the fan...
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Quote:
Originally posted by konidias
mmmmkay:
Quote:
Detail is NOT I repeat NOT, filling your level full of different tiles in an attempt at having detail. Detail is adding final touches to neatly made levels.
Agreed.

Quote:
I always argued with birdbird because he made random looking jungle-type levels and he said it was because "land isn't supposed to be straight and clean" but he did the same kind of tiling inside houses, in towns, on man-made paths, etc.
I always though that was awfully ugly too. =\

Quote:
It's okay to get a little more wild on outside forest and swamp type levels.. but in towns there should just be grass, some bushes, and nice man-groomed looking scenery. Not wild trees growing halfway into your building.
Pathways that are near towns should be a bit straighter and more man-made, then the weird jungly natural pathways found in forests.. since, the paths were probably made by man and not just natural wear and tear.
Thats in real life, on graal it can be different to make it look beautiful instead same ol' same ol'
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