
02-22-2002, 03:52 AM
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The **** hit the fan...
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Join Date: Jul 2001
Posts: 5,266
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Originally posted by konidias
mmmmkay:
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Detail is NOT I repeat NOT, filling your level full of different tiles in an attempt at having detail. Detail is adding final touches to neatly made levels.
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Agreed.
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I always argued with birdbird because he made random looking jungle-type levels and he said it was because "land isn't supposed to be straight and clean" but he did the same kind of tiling inside houses, in towns, on man-made paths, etc.
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I always though that was awfully ugly too. =\
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It's okay to get a little more wild on outside forest and swamp type levels.. but in towns there should just be grass, some bushes, and nice man-groomed looking scenery. Not wild trees growing halfway into your building. 
Pathways that are near towns should be a bit straighter and more man-made, then the weird jungly natural pathways found in forests.. since, the paths were probably made by man and not just natural wear and tear.
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Thats in real life, on graal it can be different to make it look beautiful instead same ol' same ol'
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__________________
AIM:Shadrock17

Idiot of the millennium: Gonmon
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