I'm having a problem =X. Why doesn't the script trigger "actionblah" when the player chats? Can't triggeraction trigger things from server side to client side?
NPC Code:
if(created||playerenters) {
x=8; y=9;
setshape 1,64,32;
}
if(playerchats) {
triggeraction x,y,blah,;
message touched;
}
//#CLIENTSIDE
if(playerenters) {
setshape 1,64,32;
}
if(actionblah) {
message blah;
}