Quote:
Originally posted by Kadar
the only way it can work is if the other people have the weapon.. maybe put an npc in a common area where a lot of people go and add
if (playerenters){
toweapons -System;
}
if (actionfreeze){
freezeplayer 5;
setplayerprop #c,Ono.. Frozun;
}
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you forgot to add that you must use callweapon within the freezing weapon