Quote:
Originally posted by Kaimetsu
It's because I was using a defNPC. So I'd go:
NPC Code:
//#EDIT mode 1
//#CLIENTSIDE
blahblah;
if(mode==1){
whatever;
}
So then it'd get changed into "if(1==1){" by the editor, y'see?
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[Squeaky!]
Ok, that explains a lot. Though I fail to see it's actual use.
[/Squeaky!]