Quote:
Originally posted by Kaimetsu
[Squeaky!]
In the meanwhile you could just use if (true), just as long and it does exactly the same.
Who knows maybe even if (1) works.
[/Squeaky!]
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It's because I was using a defNPC. So I'd go:
NPC Code:
//#EDIT mode 1
//#CLIENTSIDE
blahblah;
if(mode==1){
whatever;
}
So then it'd get changed into "if(1==1){" by the editor, y'see?