
02-08-2002, 06:17 AM
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Registered User
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Join Date: Jun 2001
Posts: 2,471
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this shall fix the problems:
Tiles:
insert this into the level they exit into
if (playerenters) {
addtiledef2 LEVEL.nw,pics1.png,0,0;
}
Map:
insert this into the level the exit into:
if (playerenters) {
setmap bigmap.png,bigmap.txt,0,0;
setminimap bigmap.png,bigmap.txt,0,0;
}
Not sure about the maps and the addtiledef2 script being spelled right. |
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