triggeraction x,y,action,params,.....;
as said b4 it triggers action "action" at x y. however they failed to mention that you can add params, mostly for p2p stuff..but awww heck...
watch:
NPC Code:
if (playertouchsme) toweapons weapon;
if (playerchats) triggeraction playerx+1.5,playery+2,weapon,name,#c,#a;
if (actionname) setplayerprop #c,#p(1): #p(0);
talk about a loop...